S60 3rd Edition SDK for Symbian OS
Example Applications Guide

MSIPExGameObserver Class Reference

#include <SIPExGameObserver.h>

Inheritance diagram for MSIPExGameObserver:

CSIPExAppUi List of all members.

Public Member Functions

virtual void GameStateChanged (CSIPExEngine::TEngineState aNewState)=0
virtual TBool AcceptInvitationL (const TDesC &aFrom)=0
virtual void IMReceivedL (const TDesC8 &aFrom, const TDesC8 &aMsg)=0

Detailed Description

Class for observing the game events.

Definition at line 26 of file SIPExGameObserver.h.


Member Function Documentation

virtual void MSIPExGameObserver::GameStateChanged (  CSIPExEngine::TEngineState  aNewState  )  [pure virtual]
 

GameStateChanged Called when the active state of the game is changed.

Parameters:
aNewState A new state of the game engine.

Implemented in CSIPExAppUi.

virtual TBool MSIPExGameObserver::AcceptInvitationL (  const TDesC &  aFrom  )  [pure virtual]
 

AcceptInvitationL Called when the invitation has arrived from SIP engine.

Parameters:
aFrom The address of the summoner.
Returns:
ETrue if the user accepts the invitation, else EFalse.

Implemented in CSIPExAppUi.

virtual void MSIPExGameObserver::IMReceivedL (  const TDesC8 &  aFrom,
const TDesC8 &  aMsg
)  [pure virtual]
 

IMReceived Called when the instant message has arrived from the SIP engine.

Parameters:
aFrom The address of the sender.
aMsg The message.

Implemented in CSIPExAppUi.


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