S60 3rd Edition SDK for Symbian OS
Example Applications Guide

SIPExStateRemote.h

00001 /*
00002 * ==============================================================================
00003 *  Name        : SIPExStateRemote.h
00004 *  Part of     : SIPExEngine
00005 *  Interface   : 
00006 *  Description : 
00007 *  Version     : 
00008 *
00009 *  Copyright (c) 2004-2006 Nokia Corporation.
00010 *  This material, including documentation and any related 
00011 *  computer programs, is protected by copyright controlled by 
00012 *  Nokia Corporation.
00013 * ==============================================================================
00014 */
00015     
00016 #ifndef __TSIPSTATEREMOTE_H__
00017 #define __TSIPSTATEREMOTE_H__
00018 
00019 // INCLUDES
00020 #include    "SIPExState.h"
00021 
00022 // CLASS DECLARATIONS
00023 /**
00024 * The state is valid when the turn is in remote
00025 * player.
00026 */
00027 class TSIPExStateRemote 
00028 :   public TSIPExState
00029     {
00030     public:
00031 
00032         /**
00033         * SocketData
00034         * From TSIPExState
00035         */
00036         virtual void SocketData( CSIPExEngine* aContext, TDesC8& aData );
00037 
00038         /**
00039         * SendInstantMsgL
00040         * From TSIPExState
00041         */
00042         virtual void SendInstantMsgL( CSIPExEngine* aContext, 
00043             const TDesC& aAddress, const TDesC& aMsg );
00044 
00045         /**
00046         * DisableProfile
00047         * From TSIPExState
00048         */
00049         virtual void DisableProfileL( CSIPExEngine* aContext );
00050 
00051         /**
00052         * EndGameL
00053         * From TSIPExState
00054         */
00055         virtual void EndGameL( CSIPExEngine* aContext );
00056     };
00057 
00058 #endif // __TSIPSTATEREMOTE_H__
00059 
00060 // End of file
00061 

© Nokia 2006

Back to top