| ConstructL(GLint aParticlesCount, TVector aPosition, GLfloat aWidth, GLfloat aDepth, GLfloat aGroundLevel, CTextureManager *aTextureManager) | CSnowfall | [protected] |
| CSnowfall() | CSnowfall | [protected] |
| iDepth | CSnowfall | |
| iGroundLevel | CSnowfall | |
| iSeed | CSnowfall | [protected] |
| iTexture | CSnowfall | [protected] |
| iWidth | CSnowfall | |
| NewL(GLint aParticlesCount, TVector aPosition, GLfloat aWidth, GLfloat aDepth, GLfloat aGroundLevel, CTextureManager *aTextureManager) | CSnowfall | [static] |
| RenderEngine(TCamera &aCamera) | CSnowfall | |
| ResetParticle(GLint aIndex) | CSnowfall | |
| UpdateEngine(GLfloat aElapsedTime) | CSnowfall | |
| ~CSnowfall() | CSnowfall | [virtual] |