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S60 3rd Edition SDK for Symbian OS Example Applications Guide |
1. About this Example
2. Prerequisites
3. Design and Implementation
This example can be extended to any kind of OpenGL ES application, but you might want to look at the other example applications as well for how to use other, different kinds of, OpenGL ES features.
Only classes used by this example are the basic UI framework baseclasses. Open GL ES itself is pure C method call API and doesn't use classes.
To work with this example application you need basic understanding on how to build S60 applications and basic undestanding of how Symbian (or COE) UI and application framework works. Also basic knowledge on OpenGL or OpenGL ES is required if you wish to modify the example.
Because pixmaps are single-buffered offscreen surfaces they are not directly visible on the screen. Bitmaps do not have any location attribute so the location on the screen have to be specified. To display a bitmap the Draw() method must be modified to do blitting of the bitmap to the screen.
This inheritance list is sorted roughly, but not completely, alphabetically:
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© Nokia 2006 |