S60 3rd Edition SDK for Symbian OS
Example Applications Guide

ShadowsContainer.cpp

00001 /*
00002 * ==============================================================================
00003 *  Name        : ShadowsContainer.cpp
00004 *  Part of     : OpenGLEx / Shadows
00005 *  Interface   : 
00006 *  Description : 
00007 *  Version     : 
00008 *
00009 *  Copyright (c) 2004-2006 Nokia Corporation.
00010 *  This material, including documentation and any related 
00011 *  computer programs, is protected by copyright controlled by 
00012 *  Nokia Corporation.
00013 * ==============================================================================
00014 */
00015 
00016 // INCLUDE FILES
00017 #include "ShadowsContainer.h"
00018 
00019 
00020 // ================= MEMBER FUNCTIONS =======================
00021 
00022 // ---------------------------------------------------------
00023 // CShadowsContainer::ConstructL
00024 // EPOC two phased constructor
00025 // ---------------------------------------------------------
00026 //
00027 void CShadowsContainer::ConstructL(const TRect& /*aRect*/)
00028     {
00029     iOpenGlInitialized = EFalse;
00030     CreateWindowL();
00031 
00032     SetExtentToWholeScreen();                // Take the whole screen into use
00033     ActivateL();
00034 
00035     
00036     iFrame = 0;                              // Frame counter
00037     
00038     EGLConfig Config;                        // Describes the format, type and 
00039                                              // size of the color buffers and
00040                                              // ancillary buffers for EGLSurface
00041 
00042     // Get the display for drawing graphics
00043     iEglDisplay = eglGetDisplay( EGL_DEFAULT_DISPLAY );
00044     if ( iEglDisplay == NULL )
00045         {
00046         _LIT(KGetDisplayFailed, "eglGetDisplay failed");
00047         User::Panic( KGetDisplayFailed, 0 );
00048         }
00049     
00050     // Initialize display 
00051     if ( eglInitialize( iEglDisplay, NULL, NULL ) == EGL_FALSE )
00052         {
00053         _LIT(KInitializeFailed, "eglInitialize failed");
00054         User::Panic( KInitializeFailed, 0 );
00055         }
00056     
00057     EGLConfig *configList = NULL;            // Pointer for EGLConfigs
00058     EGLint numOfConfigs = 0; 
00059     EGLint configSize   = 0;
00060 
00061     // Get the number of possible EGLConfigs 
00062     if ( eglGetConfigs( iEglDisplay, configList, configSize, &numOfConfigs ) 
00063         == EGL_FALSE )
00064         {
00065         _LIT(KGetConfigsFailed, "eglGetConfigs failed");
00066         User::Panic( KGetConfigsFailed, 0 );
00067         }
00068     
00069     configSize = numOfConfigs;
00070 
00071     // Allocate memory for the configList 
00072     configList = (EGLConfig*) User::Alloc( sizeof(EGLConfig)*configSize );
00073     if ( configList == NULL )
00074         {
00075         _LIT(KConfigAllocFailed, "config alloc failed");
00076         User::Panic( KConfigAllocFailed, 0 );
00077         }
00078 
00079     /* Define properties for the wanted EGLSurface.
00080        To get the best possible performance, choose
00081        an EGLConfig with a buffersize matching
00082        the current window's display mode*/
00083     TDisplayMode DMode = Window().DisplayMode();
00084     TInt BufferSize = 0;
00085 
00086     switch ( DMode )
00087          {
00088          case(EColor4K):
00089              BufferSize = 12;
00090              break;
00091          case(EColor64K):
00092              BufferSize = 16;
00093              break;
00094          case(EColor16M):
00095              BufferSize = 24;
00096              break;
00097          case(EColor16MU):
00098              BufferSize = 32;
00099              break;
00100          default:
00101              _LIT(KDModeError,       "unsupported displaymode");
00102              User::Panic( KDModeError, 0 );
00103              break;
00104          }
00105 
00106     // Define properties for the wanted EGLSurface 
00107     const EGLint attrib_list[] = { EGL_BUFFER_SIZE,BufferSize,   
00108                                    EGL_DEPTH_SIZE,16,    // 16-bit depthbuffer
00109                                    EGL_NONE };
00110 
00111     // Choose an EGLConfig that best matches to the properties in attrib_list 
00112     if ( eglChooseConfig( iEglDisplay, attrib_list, configList, configSize, 
00113                          &numOfConfigs ) == EGL_FALSE )
00114         {
00115         _LIT(KChooseConfigFailed, "eglChooseConfig failed");
00116         User::Panic( KChooseConfigFailed, 0 );
00117         }
00118     
00119     Config = configList[0];   // Choose the best EGLConfig. EGLConfigs 
00120                               // returned by eglChooseConfig are sorted so 
00121                               // that the best matching EGLConfig is first in
00122                               // the list.
00123     User::Free( configList ); // Free configList, not used anymore.
00124 
00125     // Create a window where the graphics are blitted 
00126     iEglSurface = eglCreateWindowSurface( iEglDisplay, Config, &Window(), NULL );
00127     if ( iEglSurface == NULL )
00128         {
00129         _LIT(KCreateWindowSurfaceFailed, "eglCreateWindowSurface failed");
00130         User::Panic( KCreateWindowSurfaceFailed, 0 );
00131         }
00132     
00133     // Create a rendering context 
00134     iEglContext = eglCreateContext( iEglDisplay, Config, EGL_NO_CONTEXT, NULL );
00135     if ( iEglContext == NULL )
00136         {
00137         _LIT(KCreateContextFailed, "eglCreateContext failed");
00138         User::Panic( KCreateContextFailed, 0 );
00139         }
00140     
00141     /* Make the context current. Binds context to the current rendering thread
00142        and surface.*/
00143     if ( eglMakeCurrent( iEglDisplay, iEglSurface, iEglSurface, iEglContext ) 
00144         == EGL_FALSE )
00145         {
00146         _LIT(KMakeCurrentFailed, "eglMakeCurrent failed");
00147         User::Panic( KMakeCurrentFailed, 0 );
00148         }
00149     
00150     TSize size;
00151     size = this->Size();
00152 
00153     iShadows = CShadows::NewL( size.iWidth, size.iHeight ); 
00154     iShadows->AppInit();
00155     
00156     iOpenGlInitialized = ETrue;
00157 
00158     iPeriodic = CPeriodic::NewL( CActive::EPriorityIdle ); // Create an active object for
00159                                                            // animating the scene
00160     iPeriodic->Start( 100, 100, TCallBack( DrawCallBack, this ) );
00161 }
00162 
00163 // Destructor
00164 CShadowsContainer::~CShadowsContainer()
00165     {
00166     delete iPeriodic;
00167 
00168     /* AppExit call is made to release 
00169        any allocations made in AppInit. */
00170     if ( iShadows )
00171         {
00172         iShadows->AppExit();
00173         delete iShadows;
00174         }
00175     
00176     eglMakeCurrent( iEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
00177     eglDestroySurface( iEglDisplay, iEglSurface ); 
00178     eglDestroyContext( iEglDisplay, iEglContext );
00179     eglTerminate( iEglDisplay );                   // Release resources associated
00180                                                    // with EGL and OpenGL ES
00181     }
00182 
00183 // ---------------------------------------------------------
00184 // CShadowsContainer::SizeChanged
00185 // Called by framework when the view size is changed
00186 // ---------------------------------------------------------
00187 //
00188 void CShadowsContainer::SizeChanged()
00189     {
00190     if( iOpenGlInitialized && iShadows )
00191         {
00192         TSize size;
00193         size = this->Size();
00194         
00195         iShadows->SetScreenSize( size.iWidth, size.iHeight );
00196         }
00197     }
00198 
00199 
00200 // ---------------------------------------------------------
00201 // CShadowsContainer::HandleResourceChange(
00202 //     TInt aType)
00203 // Dynamic screen resize changes by calling the
00204 // SetExtentToWholeScreen() method again.
00205 // ---------------------------------------------------------
00206 //
00207  void CShadowsContainer::HandleResourceChange(TInt aType)
00208     {
00209         switch( aType )
00210         {
00211             case KEikDynamicLayoutVariantSwitch:
00212                     SetExtentToWholeScreen();
00213                     break;
00214             }
00215     }
00216 
00217 // ---------------------------------------------------------
00218 // CShadowsContainer::CountComponentControls
00219 // ---------------------------------------------------------
00220 //
00221 TInt CShadowsContainer::CountComponentControls() const
00222     {
00223     return 0; // return nbr of controls inside this container
00224     }
00225 
00226 // ---------------------------------------------------------
00227 // CShadowsContainer::ComponentControl
00228 // ---------------------------------------------------------
00229 //
00230 CCoeControl* CShadowsContainer::ComponentControl(TInt /*aIndex*/ ) const
00231     {
00232     return NULL;
00233     }
00234 
00235 // ---------------------------------------------------------
00236 // CShadowsContainer::Draw
00237 // ---------------------------------------------------------
00238 //
00239 void CShadowsContainer::Draw(const TRect& /*aRect*/ ) const
00240     {
00241     CWindowGc& gc = SystemGc();
00242     gc.Clear( Rect() );
00243     }
00244 
00245 // ---------------------------------------------------------
00246 // CShadowsContainer::DrawCallBack
00247 // Called by the CPeriodic in order to draw the graphics 
00248 // ---------------------------------------------------------
00249 //
00250 int CShadowsContainer::DrawCallBack( TAny* aInstance )
00251     {
00252     CShadowsContainer* instance = (CShadowsContainer*) aInstance;
00253     instance->iFrame++;
00254     
00255     // Call the main OpenGL ES Symbian rendering 'loop' 
00256     instance->iShadows->AppCycle( instance->iFrame );
00257     
00258     // Call eglSwapBuffers, which blit the graphics to the window 
00259     eglSwapBuffers( instance->iEglDisplay, instance->iEglSurface );
00260 
00261     // To keep the background light on 
00262     if ( !(instance->iFrame%100) ) 
00263         {
00264         User::ResetInactivityTime();
00265         }
00266     
00267     /* Suspend the current thread for a short while. Give some time 
00268        to other threads and AOs, avoids the ViewSrv error in ARMI and
00269        THUMB release builds. One may try to decrease the callback 
00270        function instead of this. */ 
00271     if ( !(instance->iFrame%50) )
00272         {
00273         User::After(0);
00274         }
00275     return 0;
00276     }
00277 
00278 // ---------------------------------------------------------
00279 // CShadowsContainer::HandleControlEventL
00280 // ---------------------------------------------------------
00281 //
00282 void CShadowsContainer::HandleControlEventL(
00283     CCoeControl* /*aControl*/,TCoeEvent /*aEventType*/)
00284     {
00285     }
00286 
00287 // End of File  

© Nokia 2006

Back to top