S60 3rd Edition SDK for Symbian OS
Example Applications Guide

BillboardContainer.cpp

00001 /*
00002 * ==============================================================================
00003 *  Name        : BillboardContainer.cpp
00004 *  Part of     : OpenGLEx / Billboard
00005 *  Interface   : 
00006 *  Description : 
00007 *  Version     : 
00008 *
00009 *  Copyright (c) 2004-2006 Nokia Corporation.
00010 *  This material, including documentation and any related 
00011 *  computer programs, is protected by copyright controlled by 
00012 *  Nokia Corporation.
00013 * ==============================================================================
00014 */
00015 
00016 // INCLUDE FILES
00017 #include "BillboardContainer.h"
00018 
00019 
00020 // ================= MEMBER FUNCTIONS =======================
00021 
00022 // ---------------------------------------------------------
00023 // CBillboardContainer::ConstructL(const TRect& aRect)
00024 // EPOC two phased constructor
00025 // ---------------------------------------------------------
00026 //
00027 void CBillboardContainer::ConstructL(const TRect& /*aRect*/)
00028     {
00029     iOpenGlInitialized = EFalse;
00030     CreateWindowL();
00031 
00032     SetExtentToWholeScreen();                // Take the whole screen into use
00033     ActivateL();
00034     
00035     iFrame = 0;                              // Initialize frame counter
00036     
00037     EGLConfig config;                        // Describes the format, type and 
00038                                              // size of the color buffers and
00039                                              // ancillary buffers for EGLSurface
00040 
00041     /* Get the display for drawing graphics*/
00042     iEglDisplay = eglGetDisplay( NULL );
00043     if ( iEglDisplay == NULL )
00044         {
00045                 _LIT(KGetDisplayFailed, "eglGetDisplay failed");
00046         User::Panic( KGetDisplayFailed, 0 );
00047         }
00048 
00049     /* Initialize display */
00050     if ( eglInitialize( iEglDisplay, NULL, NULL ) == EGL_FALSE )
00051         {
00052                 _LIT(KInitializeFailed, "eglInitialize failed");
00053         User::Panic( KInitializeFailed, 0 );
00054         }
00055 
00056     EGLConfig *configList = NULL;            // Pointer for EGLConfigs
00057     EGLint numOfConfigs = 0; 
00058     EGLint configSize   = 0;
00059 
00060     /* Get the number of possible EGLConfigs */
00061     if ( eglGetConfigs( iEglDisplay, configList, configSize, &numOfConfigs ) == EGL_FALSE )
00062         {
00063                 _LIT(KGetConfigsFailed, "eglGetConfigs failed");
00064         User::Panic( KGetConfigsFailed, 0 );
00065         }
00066 
00067     configSize = numOfConfigs;
00068 
00069     /* Allocate memory for the configList */
00070     configList = (EGLConfig*) User::Alloc( sizeof(EGLConfig)*configSize );
00071     if ( configList == NULL )
00072         {
00073                 _LIT(KConfigAllocFailed, "config alloc failed");
00074         User::Panic( KConfigAllocFailed, 0 );
00075         }
00076 
00077     /* Define properties for the wanted EGLSurface.
00078        To get the best possible performance, choose
00079        an EGLConfig with a buffersize matching
00080        the current window's display mode*/
00081     TDisplayMode DMode = Window().DisplayMode();
00082     TInt BufferSize = 0;
00083 
00084     switch(DMode)
00085     {
00086     case(EColor4K):
00087         BufferSize = 12;
00088         break;
00089     case(EColor64K):
00090         BufferSize = 16;
00091         break;
00092     case(EColor16M):
00093         BufferSize = 24;
00094         break;
00095     case(EColor16MU):
00096         BufferSize = 32;
00097         break;
00098     default:
00099         _LIT(KDModeError, "unsupported displaymode");
00100         User::Panic( KDModeError, 0 );
00101         break;
00102     }
00103 
00104     const EGLint attrib_list[] = 
00105         { 
00106         EGL_BUFFER_SIZE, BufferSize,   
00107         EGL_DEPTH_SIZE, 16,    
00108         EGL_NONE 
00109         };
00110 
00111     /* Choose an EGLConfig that best matches to the properties in attrib_list */
00112     if ( eglChooseConfig( iEglDisplay, attrib_list, configList, configSize, &numOfConfigs ) == EGL_FALSE )
00113                 {
00114                 _LIT(KChooseConfigFailed, "eglChooseConfig failed");
00115                 User::Panic( KChooseConfigFailed, 0 );
00116                 }
00117     if ( numOfConfigs == 0 )
00118             {
00119                 _LIT(KNoConfig, "Can't find the requested config.");
00120                 User::Panic( KNoConfig, 0 );
00121                 }
00122 
00123     config = configList[0];   // Choose the best EGLConfig. EGLConfigs 
00124                               // returned by eglChooseConfig are sorted so 
00125                               // that the best matching EGLConfig is first in
00126                               // the list.
00127     User::Free( configList ); // Free configList, not used anymore.
00128 
00129     /* Create a window where the graphics are blitted */
00130     iEglSurface = eglCreateWindowSurface( iEglDisplay, config, &Window(), NULL );
00131     if ( iEglSurface == NULL )
00132         {
00133                 _LIT(KCreateWindowSurfaceFailed, "eglCreateWindowSurface failed");
00134         User::Panic( KCreateWindowSurfaceFailed, 0 );
00135         }
00136 
00137     /* Create a rendering context */
00138     iEglContext = eglCreateContext( iEglDisplay, config, EGL_NO_CONTEXT, NULL );
00139     if ( iEglContext == NULL )
00140         {
00141                 _LIT(KCreateContextFailed, "eglCreateContext failed");
00142         User::Panic( KCreateContextFailed, 0 );
00143         }
00144 
00145     /* Make the context current. Binds context to the current rendering thread
00146        and surface.*/
00147     if ( eglMakeCurrent( iEglDisplay, iEglSurface, iEglSurface, iEglContext ) == EGL_FALSE )
00148         {
00149                 _LIT(KMakeCurrentFailed, "eglMakeCurrent failed");
00150         User::Panic( KMakeCurrentFailed, 0 );
00151         }
00152 
00153 
00154     TSize size;
00155     size = this->Size();
00156     
00157     iBillboard = CBillboard::NewL( size.iWidth, size.iHeight ); 
00158     iBillboard->AppInitL();
00159 
00160     iOpenGlInitialized = ETrue;
00161     
00162     iPeriodic = CPeriodic::NewL( CActive::EPriorityIdle );     // Create an active object for
00163                                                                // animating the scene  
00164     iPeriodic->Start( 100, 100, TCallBack( CBillboardContainer::DrawCallBack, this ) );
00165     }
00166 
00167 // Destructor
00168 CBillboardContainer::~CBillboardContainer()
00169     {
00170     delete iPeriodic;
00171 
00172     /* AppExit call is made to release any allocations made in AppInit. 
00173      This call has to be made here before we destroy the rendering context. */
00174     if ( !(iBillboard == NULL) )
00175         {
00176         iBillboard->AppExit();
00177         delete iBillboard;
00178         }
00179     eglMakeCurrent( iEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
00180     eglDestroySurface( iEglDisplay, iEglSurface ); 
00181     eglDestroyContext( iEglDisplay, iEglContext );
00182     eglTerminate( iEglDisplay );                   // Release resources associated
00183 
00184     }
00185 
00186 // ---------------------------------------------------------
00187 // CBillboardContainer::SizeChanged()
00188 // Called by framework when the view size is changed
00189 // ---------------------------------------------------------
00190 //
00191 void CBillboardContainer::SizeChanged()
00192     {
00193     if( iOpenGlInitialized && iBillboard )
00194         {
00195         TSize size;
00196         size = this->Size();
00197         
00198         iBillboard->SetScreenSize( size.iWidth, size.iHeight );
00199         }
00200     }
00201 
00202 // ---------------------------------------------------------
00203 // CBillboardContainer::CountComponentControls() const
00204 // ---------------------------------------------------------
00205 //
00206 TInt CBillboardContainer::CountComponentControls() const
00207     {
00208     return 0; // return nbr of controls inside this container
00209     }
00210 
00211 // ---------------------------------------------------------
00212 // CBillboardContainer::ComponentControl(TInt aIndex) const
00213 // ---------------------------------------------------------
00214 //
00215 CCoeControl* CBillboardContainer::ComponentControl(TInt /*aIndex*/) const
00216     {
00217     return NULL;
00218     }
00219 
00220 // ---------------------------------------------------------
00221 // CBillboardContainer::Draw(const TRect& aRect) const
00222 // ---------------------------------------------------------
00223 //
00224 void CBillboardContainer::Draw(const TRect& aRect) const
00225 {
00226     CWindowGc& gc = SystemGc();
00227     gc.Clear( aRect );
00228 
00229     if ( iBillboard->GetState() == CBillboard::ELoadingTextures )
00230                 {
00231         _LIT(KLoadingText, "Loading...");
00232         Utils::OutputText(gc, KLoadingText, TPoint(70, 105), KRgbBlack );
00233                 }
00234 }
00235 
00236 // ---------------------------------------------------------
00237 // CBillboardContainer::HandleControlEventL(
00238 //     CCoeControl* aControl,TCoeEvent aEventType)
00239 // ---------------------------------------------------------
00240 //
00241 void CBillboardContainer::HandleControlEventL(
00242     CCoeControl* /*aControl*/,TCoeEvent /*aEventType*/)
00243     {
00244     // TODO: Add your control event handler code here
00245     }
00246 
00247 // ---------------------------------------------------------
00248 // CBillboardContainer::HandleResourceChange(
00249 //     TInt aType)
00250 // Dynamic screen resize changes by calling the
00251 // SetExtentToWholeScreen() method again.
00252 // ---------------------------------------------------------
00253 //
00254  void CBillboardContainer::HandleResourceChange(TInt aType)
00255     {
00256         switch( aType )
00257         {
00258             case KEikDynamicLayoutVariantSwitch:
00259                     SetExtentToWholeScreen();
00260                     break;
00261             }
00262     }
00263 
00264 // ---------------------------------------------------------
00265 // CBillboardContainer::DrawCallBack( TAny* aInstance )
00266 // Called by the CPeriodic in order to draw the graphics 
00267 // ---------------------------------------------------------
00268 //
00269 TInt CBillboardContainer::DrawCallBack( TAny* aInstance )
00270 {
00271     CBillboardContainer* instance = (CBillboardContainer*) aInstance;
00272 
00273     if ( instance->iBillboard->GetState() == CBillboard::ERunning )
00274                 {
00275         instance->iFrame++;
00276     
00277         /* Call the main OpenGL ES Symbian rendering 'loop' */
00278         instance->iBillboard->AppCycle( instance->iFrame );
00279     
00280         /* Call eglSwapBuffers, which blit the graphics to the window */
00281         eglSwapBuffers( instance->iEglDisplay, instance->iEglSurface );
00282     
00283         /* To keep the background light on */
00284         User::ResetInactivityTime();
00285     
00286         /* Suspend the current thread for a short while. Give some time 
00287            to other threads and AOs, avoids the ViewSrv error in ARMI and
00288            THUMB release builds. One may try to decrease the callback 
00289            function instead of this. */ 
00290         if ( !(instance->iFrame % 50) )
00291             {
00292             User::After(0);
00293             }
00294                 }
00295     return 0; 
00296 }
00297 
00298 
00299 // End of File  

© Nokia 2006

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